Newton Game Dynamics

Physics engine
Newton Game Dynamics
Ragdoll demonstration. This demo uses "Newton Game Dynamics", free "OGRE" graphics engine, and free texture library "DevIL".
Ragdoll demonstration. This demo uses Newton Game Dynamics, the free OGRE graphics engine, and the free texture library DevIL.
Original author(s)Julio Jerez & Alain Suero
Stable release
3.14c / May 3, 2020; 4 years ago (2020-05-03)[1]
Written inC++
Operating systemWindows, Mac OS X, iPhone OS, Linux
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics.[3]

  • Amnesia: Rebirth
  • Amnesia: A Machine for Pigs
  • Amnesia: The Dark Descent
  • Amnesia: The Bunker
  • b4n92uid theBall[4]
  • City Bus Simulator
  • Future Pinball[5] – a 3D pinball editing and gaming application
  • Mount & Blade
  • Nicktoons Winners Cup Racing
  • Overclocked: A History of Violence
  • Penumbra: Overture
  • Penumbra: Black Plague
  • Penumbra: Requiem
  • SOMA
  • Steam Brigade[6]

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

External links

  • Github repository with latest development changes
  • Official Newton Game Dynamics homepage

References

  1. ^ "Release Newton 3.14c stable release for 2020 · MADEAPPS/newton-dynamics". GitHub.
  2. ^ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
  3. ^ "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton".
  4. ^ "TheBall - Jeu 3D Open-sources". Archived from the original on 2011-09-20. Retrieved 2011-07-02.
  5. ^ "Home". futurepinball.com.
  6. ^ "Physics Engine: Newton Game Dynamics".